Description | uses | Classes, Interfaces, Objects and Records | Functions and Procedures | Types | Constants | Variables |
Utilities
contains a variety of miscellaneous routines involving OpenGL, and math.
procedure CrossProduct(const v1, v2: T3DRealPoint; out result: T3DRealPoint); |
procedure ExtractColorComponents(const AColor: TColor; out Red, Green, Blue: TGLubyte); |
function ExtractFileRoot(const FileName: string): string; |
function FracAndSchemeToColor(const ColorSchemeIndex: integer; Fraction: real; const Cycles: integer): TColor; |
procedure Normal(const v1, v2, v3: T3DRealPoint; out result: T3DRealPoint); |
procedure SubtractVectors(const v1, v2: T3DRealPoint; out result: T3DRealPoint); |
procedure CrossProduct(const v1, v2: T3DRealPoint; out result: T3DRealPoint); |
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function ExtractFileRoot(const FileName: string): string; |
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function FracAndSchemeToColor(const ColorSchemeIndex: integer; Fraction: real; const Cycles: integer): TColor; |
Parameters
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procedure Normal(const v1, v2, v3: T3DRealPoint; out result: T3DRealPoint); |
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procedure SubtractVectors(const v1, v2: T3DRealPoint; out result: T3DRealPoint); |
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