Description | Hierarchy | Fields | Methods | Properties |
type TSubPolygon = class(TObject)
TSubPolygon
is used to make determining whether a point is inside a TScreenObject faster.
See EvaluateSubPolygon.
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FCount: integer; |
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FMaxX: real; |
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FMaxY: real; |
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FMinY: real; |
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FStart: integer; |
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FSubPolygon1: TSubPolygon; |
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FSubPolygon2: TSubPolygon; |
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constructor Create(const Points: TRealPointArray; const Count, Start: integer); |
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destructor Destroy; override; |
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FCount: integer; |
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FMaxX: real; |
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FMaxY: real; |
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FMinY: real; |
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FStart: integer; |
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FSubPolygon1: TSubPolygon; |
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FSubPolygon2: TSubPolygon; |
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constructor Create(const Points: TRealPointArray; const Count, Start: integer); |
Parameters
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destructor Destroy; override; |
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