Exporting an Animation
Model Viewer can export a sequence of bitmap files, one for each time when results are saved.
The saved bitmaps files may be used to create an animation (for example, mpeg, animated gif)
using an application that creates animations. (See Note 1 below)
- Resize the display area to the desired dimensions.
(See Note 2 below)
- Click the File menu and select Export Animation.
- Set the Animation type to "time" or "viewpoint."
- If the Animation type is set to "viewpoint", set the Number of steps.
- If the Animation type is set to "time", specify the time span in the From and To boxes.
- In the Rotate box, enter the amount of viewpoint rotation (in degrees) between
successive times. (See Note 3 below)
- In the Elevate box, enter the amount of viewpoint elevation (in degrees) between
successive times. (See Note 3 below)
- Enter the File Prefix and the Start Number. For example, if you
enter sim for File Prefix and 001 for Start Number,
then the files will be named sim001.bmp, sim002.bmp, sim003.bmp, etc.
- Click the Browse button and navigate to the folder in which you want to save the files.
Click the folder and then click Select.
- To preview the animation that will be saved, click Preview. The program will display
the sequence of images to be saved, but will not save them.
- To save the animation, click Export. A sequence of bitmap files are created.
- Click Save.
Notes:
- The bitmaps are saved at the screen resolution and have the same size as the
display area.
The color depth is 24 bits per pixel, or a maximum of about 16 million colors.
- The saved bitmap files are not compressed and might occupy significant disk space.
To conserve disk space, resize the display area to a
relatively small size before saving the sequence of bitmaps.
- If you want a stationary viewpoint for the animation, enter 0 in both the Rotate and Elevate boxes.